Nikolay Sivov : d3d10/effect: Reduce duplication in state and shader object release helpers.

Alexandre Julliard julliard at winehq.org
Fri Oct 1 18:02:23 CDT 2021


Module: wine
Branch: master
Commit: 8a04f2eb1514fd1ca9c6467b3407ffb70314c367
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=8a04f2eb1514fd1ca9c6467b3407ffb70314c367

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Fri Oct  1 09:13:58 2021 +0300

d3d10/effect: Reduce duplication in state and shader object release helpers.

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10/d3d10_private.h |  2 ++
 dlls/d3d10/effect.c        | 40 ++++------------------------------------
 2 files changed, 6 insertions(+), 36 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 648a7b0240a..f980007427f 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -83,6 +83,7 @@ struct d3d10_effect_object
         ID3D10VertexShader *vs;
         ID3D10PixelShader *ps;
         ID3D10GeometryShader *gs;
+        IUnknown *object;
     } object;
 };
 
@@ -136,6 +137,7 @@ struct d3d10_effect_state_object_variable
         ID3D10DepthStencilState *depth_stencil;
         ID3D10BlendState *blend;
         ID3D10SamplerState *sampler;
+        IUnknown *object;
     } object;
 };
 
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 3cd69192f4c..26634895ce1 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -3017,23 +3017,11 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
                 break;
 
             case D3D10_SVT_DEPTHSTENCIL:
-                if (v->u.state.object.depth_stencil)
-                    ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil);
-                break;
-
             case D3D10_SVT_BLEND:
-                if (v->u.state.object.blend)
-                    ID3D10BlendState_Release(v->u.state.object.blend);
-                break;
-
             case D3D10_SVT_RASTERIZER:
-                if (v->u.state.object.rasterizer)
-                    ID3D10RasterizerState_Release(v->u.state.object.rasterizer);
-                break;
-
             case D3D10_SVT_SAMPLER:
-                if (v->u.state.object.sampler)
-                    ID3D10SamplerState_Release(v->u.state.object.sampler);
+                if (v->u.state.object.object)
+                    IUnknown_Release(v->u.state.object.object);
                 break;
 
             case D3D10_SVT_TEXTURE1D:
@@ -3076,33 +3064,13 @@ static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
     switch (o->type)
     {
         case D3D10_EOT_RASTERIZER_STATE:
-            if (o->object.rs)
-                ID3D10RasterizerState_Release(o->object.rs);
-            break;
-
         case D3D10_EOT_DEPTH_STENCIL_STATE:
-            if (o->object.ds)
-                ID3D10DepthStencilState_Release(o->object.ds);
-            break;
-
         case D3D10_EOT_BLEND_STATE:
-            if (o->object.bs)
-                ID3D10BlendState_Release(o->object.bs);
-            break;
-
         case D3D10_EOT_VERTEXSHADER:
-            if (o->object.vs)
-                ID3D10VertexShader_Release(o->object.vs);
-            break;
-
         case D3D10_EOT_PIXELSHADER:
-            if (o->object.ps)
-                ID3D10PixelShader_Release(o->object.ps);
-            break;
-
         case D3D10_EOT_GEOMETRYSHADER:
-            if (o->object.gs)
-                ID3D10GeometryShader_Release(o->object.gs);
+            if (o->object.object)
+                IUnknown_Release(o->object.object);
             break;
 
         default:




More information about the wine-cvs mailing list