Nikolay Sivov : d3d10/effect: Remove a bit of a dead code for semantic handling, for anonymous shader variables.
Alexandre Julliard
julliard at winehq.org
Fri Oct 1 18:02:23 CDT 2021
Module: wine
Branch: master
Commit: 9a9468ccc0916f6e6a5955cff60c8fd2a7dea1c1
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9a9468ccc0916f6e6a5955cff60c8fd2a7dea1c1
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Fri Oct 1 09:14:01 2021 +0300
d3d10/effect: Remove a bit of a dead code for semantic handling, for anonymous shader variables.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/effect.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1823ffdc04b..5a5f9f37e6d 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1543,13 +1543,6 @@ static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_
}
TRACE("Variable name: %s.\n", debugstr_a(v->name));
- if (!copy_name(NULL, &v->semantic))
- {
- ERR("Failed to copy semantic.\n");
- return E_OUTOFMEMORY;
- }
- TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
-
return S_OK;
}
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