Rémi Bernon : hidclass.sys: Overwrite queued reports as FIFO instead of LIFO.

Alexandre Julliard julliard at winehq.org
Mon Oct 4 15:42:18 CDT 2021


Module: wine
Branch: master
Commit: 51ae926240f05ac6fe3538728aec1e65ad7abf2c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=51ae926240f05ac6fe3538728aec1e65ad7abf2c

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Mon Oct  4 10:20:19 2021 +0200

hidclass.sys: Overwrite queued reports as FIFO instead of LIFO.

Based on a patch from Ivo Ivanov <logos128 at gmail.com>.

The issue causes severe skipping and non smooth movement tracking in
apps/games, when the HidP/HidD APIs are used to control the device
(joysticks, controllers, steering wheels, etc.).

Usually such devices use constant stream of INPUT reports to report
their coords, so any report skipping or change of the sequence,
when the interested apps are reading, would lead to such issues.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51824
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/hidclass.sys/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/hidclass.sys/device.c b/dlls/hidclass.sys/device.c
index e4592c4d242..cebdc3e1e65 100644
--- a/dlls/hidclass.sys/device.c
+++ b/dlls/hidclass.sys/device.c
@@ -190,10 +190,12 @@ static void hid_queue_push_report( struct hid_queue *queue, struct hid_report *r
     KeAcquireSpinLock( &queue->lock, &irql );
     prev = queue->reports[i];
     queue->reports[i] = report;
-    if (next != queue->read_idx) queue->write_idx = next;
+    if (next == queue->read_idx) queue->read_idx = next + 1;
+    if (queue->read_idx >= queue->length) queue->read_idx = 0;
     KeReleaseSpinLock( &queue->lock, irql );
 
     hid_report_decref( prev );
+    queue->write_idx = next;
 }
 
 static struct hid_report *hid_queue_pop_report( struct hid_queue *queue )




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