Henri Verbeet : vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.

Alexandre Julliard julliard at winehq.org
Tue Oct 5 15:50:42 CDT 2021


Module: vkd3d
Branch: master
Commit: 18e838a1cc857ce36a576c4a923bdf9f526b2c19
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=18e838a1cc857ce36a576c4a923bdf9f526b2c19

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Oct  1 17:51:15 2021 +0200

vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/dxbc.c                 | 11 +++++++----
 libs/vkd3d-shader/glsl.c                 | 14 ++++----------
 libs/vkd3d-shader/spirv.c                | 10 ++++------
 libs/vkd3d-shader/vkd3d_shader_main.c    | 13 +++++++++----
 libs/vkd3d-shader/vkd3d_shader_private.h | 21 +++++++++++----------
 5 files changed, 35 insertions(+), 34 deletions(-)

Diff:   https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=18e838a1cc857ce36a576c4a923bdf9f526b2c19



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