Henri Verbeet : vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Alexandre Julliard
julliard at winehq.org
Tue Oct 5 15:50:42 CDT 2021
Module: vkd3d
Branch: master
Commit: 18e838a1cc857ce36a576c4a923bdf9f526b2c19
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=18e838a1cc857ce36a576c4a923bdf9f526b2c19
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Oct 1 17:51:15 2021 +0200
vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/dxbc.c | 11 +++++++----
libs/vkd3d-shader/glsl.c | 14 ++++----------
libs/vkd3d-shader/spirv.c | 10 ++++------
libs/vkd3d-shader/vkd3d_shader_main.c | 13 +++++++++----
libs/vkd3d-shader/vkd3d_shader_private.h | 21 +++++++++++----------
5 files changed, 35 insertions(+), 34 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=18e838a1cc857ce36a576c4a923bdf9f526b2c19
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