Jan Sikorski : wined3d: Initial implementation of queries for deferred contexts.

Alexandre Julliard julliard at winehq.org
Tue Oct 5 15:51:42 CDT 2021


Module: wine
Branch: master
Commit: fbecfaec1ba3ab6f4ff61dddcb4563dca690ae9f
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=fbecfaec1ba3ab6f4ff61dddcb4563dca690ae9f

Author: Jan Sikorski <jsikorski at codeweavers.com>
Date:   Wed Sep 29 17:40:07 2021 +0200

wined3d: Initial implementation of queries for deferred contexts.

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 75 ++++++++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/cs.c        | 67 +++++++++++++++++++++++++++++++++++++++++-
 2 files changed, 141 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index d8c10ab054c..c0d3b650d79 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -33026,6 +33026,80 @@ static void test_deferred_context_rendering(void)
     release_test_context(&test_context);
 }
 
+static void test_deferred_context_queries(void)
+{
+    ID3D11DeviceContext *immediate, *deferred;
+    struct d3d11_test_context test_context;
+    D3D11_QUERY_DESC query_desc;
+    ID3D11Asynchronous *query;
+    ID3D11CommandList *list;
+    ID3D11Device *device;
+    HRESULT hr;
+
+    union
+    {
+        UINT64 uint;
+        DWORD dword[2];
+    } data;
+
+    static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f};
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    immediate = test_context.immediate_context;
+
+    hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
+    ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+
+    query_desc.Query = D3D11_QUERY_OCCLUSION;
+    query_desc.MiscFlags = 0;
+    hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
+    ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
+
+    hr = ID3D11DeviceContext_GetData(deferred, query, NULL, 0, 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+    hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+
+    ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
+    set_viewport(deferred, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
+
+    ID3D11DeviceContext_Begin(deferred, query);
+
+    hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+
+    test_context.immediate_context = deferred;
+    draw_color_quad(&test_context, &white);
+    test_context.immediate_context = immediate;
+
+    ID3D11DeviceContext_End(deferred, query);
+
+    hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+    hr = ID3D11DeviceContext_GetData(immediate, query, &data, sizeof(data), 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
+
+    hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+    hr = ID3D11DeviceContext_GetData(immediate, query, &data, sizeof(data), 0);
+    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list, FALSE);
+
+    get_query_data(immediate, query, &data, sizeof(data));
+    ok(data.uint == 640 * 480, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+
+    ID3D11Asynchronous_Release(query);
+    ID3D11CommandList_Release(list);
+    ID3D11DeviceContext_Release(deferred);
+    release_test_context(&test_context);
+}
+
 static void test_deferred_context_map(void)
 {
     ID3D11DeviceContext *immediate, *deferred;
@@ -33984,6 +34058,7 @@ START_TEST(d3d11)
     queue_test(test_deferred_context_swap_state);
     queue_test(test_deferred_context_rendering);
     queue_test(test_deferred_context_map);
+    queue_test(test_deferred_context_queries);
     queue_test(test_unbound_streams);
     queue_test(test_texture_compressed_3d);
     queue_test(test_constant_buffer_offset);
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 5fae2f626ed..b659fc3868f 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -34,6 +34,12 @@ struct wined3d_deferred_upload
     struct wined3d_box box;
 };
 
+struct wined3d_deferred_query_issue
+{
+    struct wined3d_query *query;
+    unsigned int flags;
+};
+
 struct wined3d_command_list
 {
     LONG refcount;
@@ -54,6 +60,9 @@ struct wined3d_command_list
      * to hold a reference here (and in wined3d_deferred_context) as well. */
     SIZE_T command_list_count;
     struct wined3d_command_list **command_lists;
+
+    SIZE_T query_count;
+    struct wined3d_deferred_query_issue *queries;
 };
 
 static void wined3d_command_list_destroy_object(void *object)
@@ -70,6 +79,7 @@ static void wined3d_command_list_destroy_object(void *object)
     heap_free(list->uploads);
     heap_free(list->resources);
     heap_free(list->data);
+    heap_free(list->queries);
     heap_free(list);
 }
 
@@ -99,6 +109,8 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
             wined3d_resource_decref(list->resources[i]);
         for (i = 0; i < list->upload_count; ++i)
             wined3d_resource_decref(list->uploads[i].resource);
+        for (i = 0; i < list->query_count; ++i)
+            wined3d_query_decref(list->queries[i].query);
 
         wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list);
     }
@@ -2368,8 +2380,27 @@ static void wined3d_cs_issue_query(struct wined3d_device_context *context,
 
 static void wined3d_cs_acquire_command_list(struct wined3d_device_context *context, struct wined3d_command_list *list)
 {
+    struct wined3d_cs *cs = wined3d_cs_from_context(context);
     SIZE_T i;
 
+    if (list->query_count)
+    {
+        cs->queries_flushed = FALSE;
+
+        for (i = 0; i < list->query_count; ++i)
+        {
+            if (list->queries[i].flags & WINED3DISSUE_END)
+            {
+                list->queries[i].query->counter_main++;
+                list->queries[i].query->state = QUERY_SIGNALLED;
+            }
+            else
+            {
+                list->queries[i].query->state = QUERY_BUILDING;
+            }
+        }
+    }
+
     for (i = 0; i < list->resource_count; ++i)
         wined3d_resource_acquire(list->resources[i]);
 
@@ -3423,6 +3454,9 @@ struct wined3d_deferred_context
      * we need to hold a reference here and in wined3d_command_list as well. */
     SIZE_T command_list_count, command_lists_capacity;
     struct wined3d_command_list **command_lists;
+
+    SIZE_T query_count, queries_capacity;
+    struct wined3d_deferred_query_issue *queries;
 };
 
 static struct wined3d_deferred_context *wined3d_deferred_context_from_context(struct wined3d_device_context *context)
@@ -3570,7 +3604,25 @@ static bool wined3d_deferred_context_get_upload_bo(struct wined3d_device_context
 static void wined3d_deferred_context_issue_query(struct wined3d_device_context *context,
         struct wined3d_query *query, unsigned int flags)
 {
-    FIXME("context %p, query %p, flags %#x, stub!\n", context, query, flags);
+    struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
+    struct wined3d_cs_query_issue *op;
+
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
+    op->query = query;
+    op->flags = flags;
+
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
+
+    if (!wined3d_array_reserve((void **)&deferred->queries, &deferred->queries_capacity,
+            deferred->query_count + 1, sizeof(*deferred->queries)))
+    {
+        ERR("Failed to reserve memory.\n");
+        return;
+    }
+
+    deferred->queries[deferred->query_count].flags = flags;
+    wined3d_query_incref(deferred->queries[deferred->query_count++].query = query);
 }
 
 static void wined3d_deferred_context_flush(struct wined3d_device_context *context)
@@ -3670,6 +3722,10 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
         wined3d_command_list_decref(deferred->command_lists[i]);
     heap_free(deferred->command_lists);
 
+    for (i = 0; i < deferred->query_count; ++i)
+        wined3d_query_decref(deferred->queries[i].query);
+    heap_free(deferred->queries);
+
     wined3d_state_destroy(deferred->c.state);
     heap_free(deferred->data);
     heap_free(deferred);
@@ -3713,10 +3769,17 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
             deferred->command_list_count * sizeof(*object->command_lists));
     /* Transfer our references to the command lists to the command list. */
 
+    if (!(object->queries = heap_alloc(deferred->query_count * sizeof(*object->queries))))
+        goto out_free_command_lists;
+    object->query_count = deferred->query_count;
+    memcpy(object->queries, deferred->queries, deferred->query_count * sizeof(*object->queries));
+    /* Transfer our references to the queries to the command list. */
+
     deferred->data_size = 0;
     deferred->resource_count = 0;
     deferred->upload_count = 0;
     deferred->command_list_count = 0;
+    deferred->query_count = 0;
 
     /* This is in fact recorded into a subsequent command list. */
     if (restore)
@@ -3729,6 +3792,8 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
 
     return S_OK;
 
+out_free_command_lists:
+    heap_free(object->command_lists);
 out_free_uploads:
     heap_free(object->uploads);
 out_free_resources:




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