Nikolay Sivov : d3d10/effect: Use effect variable pointers to store per-pass shader objects.
Alexandre Julliard
julliard at winehq.org
Thu Oct 7 16:21:22 CDT 2021
Module: wine
Branch: master
Commit: a3942ae20e288edf6ee621a09acfaf6e70a81a8e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a3942ae20e288edf6ee621a09acfaf6e70a81a8e
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Wed Oct 6 10:53:32 2021 +0300
d3d10/effect: Use effect variable pointers to store per-pass shader objects.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/d3d10_private.h | 12 ++++++--
dlls/d3d10/effect.c | 74 ++++++++++++++++++++++++----------------------
dlls/d3d10/tests/effect.c | 28 ++++++++++++++++++
3 files changed, 75 insertions(+), 39 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=a3942ae20e288edf6ee621a09acfaf6e70a81a8e
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