Ziqing Hui : d3dx10: Add stubs for D3DX10CreateTextureFromResource{A, W}.

Alexandre Julliard julliard at winehq.org
Thu Oct 7 16:21:23 CDT 2021


Module: wine
Branch: master
Commit: 5636088871714f2a2de9e543eb66f944ce188edc
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5636088871714f2a2de9e543eb66f944ce188edc

Author: Ziqing Hui <zhui at codeweavers.com>
Date:   Tue Oct  5 16:31:56 2021 +0800

d3dx10: Add stubs for D3DX10CreateTextureFromResource{A, W}.

Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dx10_43/d3dx10_43.spec |  4 ++--
 dlls/d3dx10_43/texture.c      | 16 ++++++++++++++++
 include/d3dx10tex.h           |  6 ++++++
 3 files changed, 24 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec
index af349afae02..82b71b5fa5c 100644
--- a/dlls/d3dx10_43/d3dx10_43.spec
+++ b/dlls/d3dx10_43/d3dx10_43.spec
@@ -45,8 +45,8 @@
 @ stdcall D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
 @ stdcall D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
 @ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
-@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
-@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
+@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
+@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
 @ stdcall D3DX10FilterTexture(ptr long long)
 @ stdcall D3DX10GetFeatureLevel1(ptr ptr)
 @ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr)
diff --git a/dlls/d3dx10_43/texture.c b/dlls/d3dx10_43/texture.c
index 5aca98610a9..0568bc2316c 100644
--- a/dlls/d3dx10_43/texture.c
+++ b/dlls/d3dx10_43/texture.c
@@ -589,6 +589,22 @@ HRESULT WINAPI D3DX10CreateTextureFromFileW(ID3D10Device *device, const WCHAR *s
     return E_NOTIMPL;
 }
 
+HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE module, const char *resource,
+        D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult)
+{
+    FIXME("device %p, module %p, resource %s, load_info %p, pump %p, texture %p, hresult %p stub!\n",
+            device, module, debugstr_a(resource), load_info, pump, texture, hresult);
+    return E_NOTIMPL;
+}
+
+HRESULT WINAPI D3DX10CreateTextureFromResourceW(ID3D10Device *device, HMODULE module, const WCHAR *resource,
+        D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult)
+{
+    FIXME("device %p, module %p, resource %s, load_info %p, pump %p, texture %p, hresult %p stub!\n",
+            device, module, debugstr_w(resource), load_info, pump, texture, hresult);
+    return E_NOTIMPL;
+}
+
 HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size,
         D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult)
 {
diff --git a/include/d3dx10tex.h b/include/d3dx10tex.h
index 022afdd51d9..33e41e577b4 100644
--- a/include/d3dx10tex.h
+++ b/include/d3dx10tex.h
@@ -162,6 +162,12 @@ HRESULT WINAPI D3DX10CreateTextureFromFileW(ID3D10Device *device, const WCHAR *s
         D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
 #define        D3DX10CreateTextureFromFile WINELIB_NAME_AW(D3DX10CreateTextureFromFile)
 
+HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE module, const char *resource,
+        D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
+HRESULT WINAPI D3DX10CreateTextureFromResourceW(ID3D10Device *device, HMODULE module, const WCHAR *resource,
+        D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
+#define        D3DX10CreateTextureFromResource WINELIB_NAME_AW(D3DX10CreateTextureFromResource)
+
 HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info,
         ID3D10Resource *dst_texture);
 




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