Jan Sikorski : wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread.
Alexandre Julliard
julliard at winehq.org
Mon Oct 11 15:41:36 CDT 2021
Module: wine
Branch: master
Commit: 33449ed625b93ed1507b2bdb98d57bf828adcbdb
URL: https://source.winehq.org/git/wine.git/?a=commit;h=33449ed625b93ed1507b2bdb98d57bf828adcbdb
Author: Jan Sikorski <jsikorski at codeweavers.com>
Date: Thu Oct 7 12:57:26 2021 +0200
wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread.
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 1 +
dlls/wined3d/adapter_vk.c | 2 +-
dlls/wined3d/device.c | 4 +---
dlls/wined3d/wined3d_private.h | 3 +--
4 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index bba728e2fb5..3a6ff54eec2 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4575,6 +4575,7 @@ static void adapter_gl_uninit_3d(struct wined3d_device *device)
{
TRACE("device %p.\n", device);
+ wined3d_device_destroy_default_samplers(device);
wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 91a6b92b4aa..5667cd8d0d3 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -748,7 +748,6 @@ static void adapter_vk_uninit_3d_cs(void *object)
device->shader_backend->shader_free_private(device, &context_vk->c);
wined3d_device_vk_destroy_null_views(device_vk, context_vk);
wined3d_device_vk_destroy_null_resources(device_vk, context_vk);
- wined3d_device_destroy_default_samplers(device, &context_vk->c);
}
static void adapter_vk_uninit_3d(struct wined3d_device *device)
@@ -761,6 +760,7 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
device_vk = wined3d_device_vk(device);
context_vk = &device_vk->context_vk;
+ wined3d_device_destroy_default_samplers(device);
wined3d_cs_destroy_object(device->cs, adapter_vk_uninit_3d_cs, device_vk);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8020f7d0844..436c4dfe854 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -572,8 +572,7 @@ void wined3d_device_create_default_samplers(struct wined3d_device *device, struc
}
}
-/* Context activation is done by the caller. */
-void wined3d_device_destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
+void wined3d_device_destroy_default_samplers(struct wined3d_device *device)
{
wined3d_sampler_decref(device->default_sampler);
device->default_sampler = NULL;
@@ -982,7 +981,6 @@ void wined3d_device_delete_opengl_contexts_cs(void *object)
device->blitter->ops->blitter_destroy(device->blitter, context);
device->shader_backend->shader_free_private(device, context);
wined3d_device_gl_destroy_dummy_textures(device_gl, context_gl);
- wined3d_device_destroy_default_samplers(device, context);
context_release(context);
while (device->context_count)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0c169ec344b..657b6acee39 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3889,8 +3889,7 @@ void wined3d_device_create_default_samplers(struct wined3d_device *device,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
-void wined3d_device_destroy_default_samplers(struct wined3d_device *device,
- struct wined3d_context *context) DECLSPEC_HIDDEN;
+void wined3d_device_destroy_default_samplers(struct wined3d_device *device) DECLSPEC_HIDDEN;
HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
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