Jan Sikorski : wined3d: Use atomic instructions for resource view bind counts.

Alexandre Julliard julliard at winehq.org
Mon Oct 11 15:41:36 CDT 2021


Module: wine
Branch: master
Commit: dfeded6460ce067fe1c0540306c2964a170bed2a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=dfeded6460ce067fe1c0540306c2964a170bed2a

Author: Jan Sikorski <jsikorski at codeweavers.com>
Date:   Thu Oct  7 12:57:27 2021 +0200

wined3d: Use atomic instructions for resource view bind counts.

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/wined3d_private.h | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 657b6acee39..56c90ba6606 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4157,8 +4157,8 @@ struct wined3d_resource
 
     struct list resource_list_entry;
 
-    uint32_t srv_bind_count_device;
-    uint32_t rtv_bind_count_device;
+    int32_t srv_bind_count_device;
+    int32_t rtv_bind_count_device;
 };
 
 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
@@ -6329,22 +6329,22 @@ static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarge
 
 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
 {
-    ++srv->resource->srv_bind_count_device;
+    InterlockedIncrement(&srv->resource->srv_bind_count_device);
 }
 
 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
 {
-    --srv->resource->srv_bind_count_device;
+    InterlockedDecrement(&srv->resource->srv_bind_count_device);
 }
 
 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
 {
-    ++rtv->resource->rtv_bind_count_device;
+    InterlockedIncrement(&rtv->resource->rtv_bind_count_device);
 }
 
 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
 {
-    --rtv->resource->rtv_bind_count_device;
+    InterlockedDecrement(&rtv->resource->rtv_bind_count_device);
 }
 
 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,




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