Nikolay Sivov : d3d10/effect: Use shader variable directly from pass structure on Apply().
Alexandre Julliard
julliard at winehq.org
Wed Oct 13 15:59:26 CDT 2021
Module: wine
Branch: master
Commit: 63ee26f298d38e16df8b4e69a10db884e26a6542
URL: https://source.winehq.org/git/wine.git/?a=commit;h=63ee26f298d38e16df8b4e69a10db884e26a6542
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Wed Oct 13 13:43:02 2021 +0200
d3d10/effect: Use shader variable directly from pass structure on Apply().
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/d3d10_private.h | 15 ----
dlls/d3d10/effect.c | 188 ++++++++++++++++-----------------------------
dlls/d3d10/tests/effect.c | 22 ++++++
3 files changed, 89 insertions(+), 136 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=63ee26f298d38e16df8b4e69a10db884e26a6542
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