Nikolay Sivov : d3d10/effect: Use shader variable directly from pass structure on Apply().

Alexandre Julliard julliard at winehq.org
Wed Oct 13 15:59:26 CDT 2021


Module: wine
Branch: master
Commit: 63ee26f298d38e16df8b4e69a10db884e26a6542
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=63ee26f298d38e16df8b4e69a10db884e26a6542

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Wed Oct 13 13:43:02 2021 +0200

d3d10/effect: Use shader variable directly from pass structure on Apply().

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10/d3d10_private.h |  15 ----
 dlls/d3d10/effect.c        | 188 ++++++++++++++++-----------------------------
 dlls/d3d10/tests/effect.c  |  22 ++++++
 3 files changed, 89 insertions(+), 136 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=63ee26f298d38e16df8b4e69a10db884e26a6542



More information about the wine-cvs mailing list