Zebediah Figura : wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo.
Alexandre Julliard
julliard at winehq.org
Thu Oct 14 15:09:33 CDT 2021
Module: wine
Branch: master
Commit: c53736d12fb0a03fa059d1ee10d1a34f5572aca6
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c53736d12fb0a03fa059d1ee10d1a34f5572aca6
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Tue Oct 12 16:15:45 2021 -0500
wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_vk.c | 6 +++---
dlls/wined3d/context_gl.c | 1 +
dlls/wined3d/context_vk.c | 6 +++---
dlls/wined3d/wined3d_private.h | 2 +-
4 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index fe738a4bcaa..8c3e63aac49 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -988,7 +988,7 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range.pNext = NULL;
range.memory = bo->vk_memory;
- range.offset = bo->memory_offset + (uintptr_t)data->addr;
+ range.offset = bo->b.memory_offset + (uintptr_t)data->addr;
range.size = size;
VK_CALL(vkInvalidateMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
@@ -1005,7 +1005,7 @@ map:
return NULL;
}
- return (uint8_t *)map_ptr + bo->memory_offset + (uintptr_t)data->addr;
+ return (uint8_t *)map_ptr + bo->b.memory_offset + (uintptr_t)data->addr;
}
static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
@@ -1032,7 +1032,7 @@ static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
for (i = 0; i < range_count; ++i)
{
- range.offset = bo->memory_offset + ranges[i].offset;
+ range.offset = bo->b.memory_offset + ranges[i].offset;
range.size = ranges[i].size;
VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 55782f1ba8e..b08003c697a 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -2889,6 +2889,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
bo->coherent = coherent;
list_init(&bo->b.users);
bo->command_fence_id = 0;
+ bo->b.memory_offset = 0;
return true;
}
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index ebd8bbece89..ad2f7adfe0b 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -411,7 +411,7 @@ static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk *context
bo->memory = NULL;
bo->slab = slab;
bo->buffer_offset = idx * object_size;
- bo->memory_offset = slab->bo.memory_offset + bo->buffer_offset;
+ bo->b.memory_offset = slab->bo.b.memory_offset + bo->buffer_offset;
bo->size = size;
list_init(&bo->b.users);
bo->command_buffer_id = 0;
@@ -473,10 +473,10 @@ BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDevic
VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
return FALSE;
}
- bo->memory_offset = bo->memory ? bo->memory->offset : 0;
+ bo->b.memory_offset = bo->memory ? bo->memory->offset : 0;
if ((vr = VK_CALL(vkBindBufferMemory(device_vk->vk_device, bo->vk_buffer,
- bo->vk_memory, bo->memory_offset))) < 0)
+ bo->vk_memory, bo->b.memory_offset))) < 0)
{
ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
if (bo->memory)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ab262e3425c..161d36ad76c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1591,6 +1591,7 @@ do { \
struct wined3d_bo
{
struct list users;
+ size_t memory_offset;
};
struct wined3d_bo_gl
@@ -1630,7 +1631,6 @@ struct wined3d_bo_vk
void *map_ptr;
VkDeviceSize buffer_offset;
- VkDeviceSize memory_offset;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkMemoryPropertyFlags memory_type;
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