Nikolay Sivov : d3d10/effect: Use SamplerState.Texture when setting shader resources.

Alexandre Julliard julliard at winehq.org
Fri Oct 15 15:40:06 CDT 2021


Module: wine
Branch: master
Commit: 69ae2cc7e737e3dd9a6053ff925339c2afb9606c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=69ae2cc7e737e3dd9a6053ff925339c2afb9606c

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Thu Oct 14 09:42:20 2021 +0300

d3d10/effect: Use SamplerState.Texture when setting shader resources.

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10/effect.c       |  24 ++++-
 dlls/d3d10/tests/effect.c | 245 ++++++++++++++++++++++++++++------------------
 2 files changed, 171 insertions(+), 98 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=69ae2cc7e737e3dd9a6053ff925339c2afb9606c



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