Nikolay Sivov : d3d10/effect: Use SamplerState.Texture when setting shader resources.
Alexandre Julliard
julliard at winehq.org
Fri Oct 15 15:40:06 CDT 2021
Module: wine
Branch: master
Commit: 69ae2cc7e737e3dd9a6053ff925339c2afb9606c
URL: https://source.winehq.org/git/wine.git/?a=commit;h=69ae2cc7e737e3dd9a6053ff925339c2afb9606c
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Thu Oct 14 09:42:20 2021 +0300
d3d10/effect: Use SamplerState.Texture when setting shader resources.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/effect.c | 24 ++++-
dlls/d3d10/tests/effect.c | 245 ++++++++++++++++++++++++++++------------------
2 files changed, 171 insertions(+), 98 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=69ae2cc7e737e3dd9a6053ff925339c2afb9606c
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