Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d_device_context_reset_state().

Alexandre Julliard julliard at winehq.org
Mon Oct 18 16:16:29 CDT 2021


Module: wine
Branch: master
Commit: b02663fa06a4af5dc27693e686ec14f4c1ecc574
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=b02663fa06a4af5dc27693e686ec14f4c1ecc574

Author: Jan Sikorski <jsikorski at codeweavers.com>
Date:   Fri Oct 15 14:26:14 2021 +0200

d3d11: Don't grab wined3d lock for wined3d_device_context_reset_state().

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 43db6b76b8c..2ea657b9641 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2656,9 +2656,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearState(ID3D11DeviceContex
 
     TRACE("iface %p.\n", iface);
 
-    wined3d_mutex_lock();
     wined3d_device_context_reset_state(context->wined3d_context);
-    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *iface)




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