Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d_device_context_reset_state().
Alexandre Julliard
julliard at winehq.org
Mon Oct 18 16:16:29 CDT 2021
Module: wine
Branch: master
Commit: b02663fa06a4af5dc27693e686ec14f4c1ecc574
URL: https://source.winehq.org/git/wine.git/?a=commit;h=b02663fa06a4af5dc27693e686ec14f4c1ecc574
Author: Jan Sikorski <jsikorski at codeweavers.com>
Date: Fri Oct 15 14:26:14 2021 +0200
d3d11: Don't grab wined3d lock for wined3d_device_context_reset_state().
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 43db6b76b8c..2ea657b9641 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2656,9 +2656,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearState(ID3D11DeviceContex
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock();
wined3d_device_context_reset_state(context->wined3d_context);
- wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *iface)
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