Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d_device_context_execute_command_list().
Alexandre Julliard
julliard at winehq.org
Tue Oct 19 16:07:48 CDT 2021
Module: wine
Branch: master
Commit: 9457c8d172c450e64df15a9cd5fd824b34139b97
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9457c8d172c450e64df15a9cd5fd824b34139b97
Author: Jan Sikorski <jsikorski at codeweavers.com>
Date: Fri Oct 15 14:26:17 2021 +0200
d3d11: Don't grab wined3d lock for wined3d_device_context_execute_command_list().
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 6d125e06ace..67264e1d862 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1519,9 +1519,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11Devi
TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
- wined3d_mutex_lock();
wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state);
- wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
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