Rémi Bernon : dinput: Wait for the hook thread to exit when stopping it.

Alexandre Julliard julliard at winehq.org
Tue Oct 26 09:40:26 CDT 2021


Module: wine
Branch: stable
Commit: 4dc5606c35e2ce9763299087342d29dee29d8b58
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4dc5606c35e2ce9763299087342d29dee29d8b58

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Fri Mar 26 18:36:01 2021 +0100

dinput: Wait for the hook thread to exit when stopping it.

FlatOut2 demo calls FreeLibrary on the dinput8 module more times than
it has loaded it, and the module reference that the internal thread has
is getting decremented before its exit.

Having an internal window to destroy also makes it more likely to crash
as it takes more time to exit calls the window procedure function.

Waiting for the thread to complete when all the dinput instances are
destroyed ensures that the thread isn't alive when the game frees the
DLL, and prevents the thread from crashing.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50673
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
(cherry picked from commit b71cea76ed24ca940783e01da54917eefa0bb36b)
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>

---

 dlls/dinput/dinput_main.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/dlls/dinput/dinput_main.c b/dlls/dinput/dinput_main.c
index 45023fc104a..5da60cf1f7c 100644
--- a/dlls/dinput/dinput_main.c
+++ b/dlls/dinput/dinput_main.c
@@ -1861,6 +1861,7 @@ static BOOL check_hook_thread(void)
 {
     static HANDLE hook_thread;
     HMODULE module;
+    HANDLE wait_handle = NULL;
 
     EnterCriticalSection(&dinput_hook_crit);
 
@@ -1884,11 +1885,17 @@ static BOOL check_hook_thread(void)
 
         hook_thread_id = 0;
         PostThreadMessageW(tid, WM_USER+0x10, 0, 0);
-        CloseHandle(hook_thread);
+        wait_handle = hook_thread;
         hook_thread = NULL;
     }
 
     LeaveCriticalSection(&dinput_hook_crit);
+
+    if (wait_handle)
+    {
+        WaitForSingleObject(wait_handle, INFINITE);
+        CloseHandle(wait_handle);
+    }
     return hook_thread_id != 0;
 }
 




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