Henri Verbeet : vkd3d-shader/hlsl: Set the source name in hlsl_ctx_init().

Alexandre Julliard julliard at winehq.org
Wed Sep 1 15:43:27 CDT 2021


Module: vkd3d
Branch: master
Commit: 7fa0de03b907b6a9afb24883edd20acad630ccb1
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=7fa0de03b907b6a9afb24883edd20acad630ccb1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep  1 15:45:06 2021 +0200

vkd3d-shader/hlsl: Set the source name in hlsl_ctx_init().

Without this, HLSL compiler messages were missing the source name. For
example, when attempting to compile gears.hlsl from the "gears" demo
with vkd3d-compiler:

    ":33:17: E5000: syntax error, unexpected NEW_IDENTIFIER"

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index 13ef6cf..0d53960 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1694,8 +1694,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
     }
 }
 
-static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct hlsl_profile_info *profile,
-        struct vkd3d_shader_message_context *message_context)
+static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
+        const struct hlsl_profile_info *profile, struct vkd3d_shader_message_context *message_context)
 {
     memset(ctx, 0, sizeof(*ctx));
 
@@ -1705,7 +1705,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct hlsl_profile_info *
 
     if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files))))
         return false;
-    if (!(ctx->source_files[0] = hlsl_strdup(ctx, "")))
+    if (!(ctx->source_files[0] = hlsl_strdup(ctx, source_name ? source_name : "<anonymous>")))
     {
         vkd3d_free(ctx->source_files);
         return false;
@@ -1800,7 +1800,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
 
     vkd3d_shader_dump_shader(compile_info->source_type, profile->type, &compile_info->source);
 
-    if (!hlsl_ctx_init(&ctx, profile, message_context))
+    if (!hlsl_ctx_init(&ctx, compile_info->source_name, profile, message_context))
         return VKD3D_ERROR_OUT_OF_MEMORY;
 
     if ((ret = hlsl_lexer_compile(&ctx, hlsl)) == 2)




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