Nikolay Sivov : d3dx10: Partially implement D3DX10CreateEffectFromResource().

Alexandre Julliard julliard at winehq.org
Wed Sep 8 15:12:39 CDT 2021


Module: wine
Branch: master
Commit: 737da3eb1ce5521bda1351771ec8d6ab34390080
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=737da3eb1ce5521bda1351771ec8d6ab34390080

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Fri Sep  3 15:46:57 2021 +0300

d3dx10: Partially implement D3DX10CreateEffectFromResource().

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dx10_43/compiler.c     | 82 +++++++++++++++++++++++++++++++++++++++++++
 dlls/d3dx10_43/d3dx10_43.spec |  4 +--
 dlls/d3dx10_43/tests/d3dx10.c | 22 ++++++++++++
 include/d3dx10async.h         | 12 +++++++
 4 files changed, 118 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx10_43/compiler.c b/dlls/d3dx10_43/compiler.c
index 0bda2712d76..2a306fa8f57 100644
--- a/dlls/d3dx10_43/compiler.c
+++ b/dlls/d3dx10_43/compiler.c
@@ -123,3 +123,85 @@ HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHA
 
     return hr;
 }
+
+static HRESULT get_resource_data(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length)
+{
+    HGLOBAL resource;
+
+    *length = SizeofResource(module, resinfo);
+    if (!*length)
+        return D3DX10_ERR_INVALID_DATA;
+
+    resource = LoadResource(module, resinfo);
+    if (!resource)
+        return D3DX10_ERR_INVALID_DATA;
+
+    *buffer = LockResource(resource);
+    if (!*buffer)
+        return D3DX10_ERR_INVALID_DATA;
+
+    return S_OK;
+}
+
+HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
+        const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
+        const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
+        ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
+        ID3D10Blob **errors, HRESULT *hresult)
+{
+    HRSRC resinfo;
+    void *data;
+    DWORD size;
+    HRESULT hr;
+
+    TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
+            "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
+            "errors %p, hresult %p.\n", module, debugstr_a(resource_name), debugstr_a(filename),
+            defines, include, debugstr_a(profile), shader_flags, effect_flags,
+            device, effect_pool, pump, effect, errors, hresult);
+
+    if (!(resinfo = FindResourceA(module, resource_name, (const char *)RT_RCDATA)))
+        return D3DX10_ERR_INVALID_DATA;
+
+    if (FAILED(hr = get_resource_data(module, resinfo, &data, &size)))
+        return hr;
+
+    return D3DX10CreateEffectFromMemory(data, size, filename, defines, include, profile,
+            shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
+}
+
+HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
+        const WCHAR *filenameW, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
+        const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
+        ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
+        ID3D10Blob **errors, HRESULT *hresult)
+{
+    char *filename;
+    HRSRC resinfo;
+    void *data;
+    DWORD size;
+    HRESULT hr;
+    int len;
+
+    TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
+            "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
+            "errors %p, hresult %p.\n", module, debugstr_w(resource_name), debugstr_w(filenameW),
+            defines, include, debugstr_a(profile), shader_flags, effect_flags,
+            device, effect_pool, pump, effect, errors, hresult);
+
+    if (!(resinfo = FindResourceW(module, resource_name, (const WCHAR *)RT_RCDATA)))
+        return D3DX10_ERR_INVALID_DATA;
+
+    if (FAILED(hr = get_resource_data(module, resinfo, &data, &size)))
+        return hr;
+
+    len = WideCharToMultiByte(CP_ACP, 0, filenameW, -1, NULL, 0, NULL, NULL);
+    if (!(filename = heap_alloc(len)))
+        return E_OUTOFMEMORY;
+    WideCharToMultiByte(CP_ACP, 0, filenameW, -1, filename, len, NULL, NULL);
+
+    hr = D3DX10CreateEffectFromMemory(data, size, filename, defines, include, profile,
+            shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
+    heap_free(filename);
+    return hr;
+}
diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec
index da6629ad1a0..8bc9451aeab 100644
--- a/dlls/d3dx10_43/d3dx10_43.spec
+++ b/dlls/d3dx10_43/d3dx10_43.spec
@@ -23,8 +23,8 @@
 @ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
 @ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
 @ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
-@ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
-@ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
+@ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
+@ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
 @ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr)
 @ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr)
 @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c
index bc5ca6747f5..70827056f5f 100644
--- a/dlls/d3dx10_43/tests/d3dx10.c
+++ b/dlls/d3dx10_43/tests/d3dx10.c
@@ -3153,6 +3153,27 @@ todo_wine
     ok(!refcount, "Unexpected refcount.\n");
 }
 
+static void test_create_effect_from_resource(void)
+{
+    ID3D10Device *device;
+    ID3D10Effect *effect;
+    ULONG refcount;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+
+    hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "resource", NULL, NULL, NULL,
+            "fx_4_0", 0, 0, device, NULL, NULL, &effect, NULL, NULL);
+    ok(hr == D3DX10_ERR_INVALID_DATA, "Unexpected hr %#x.\n", hr);
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Unexpected refcount.\n");
+}
+
 START_TEST(d3dx10)
 {
     test_D3DX10UnsetAllDeviceObjects();
@@ -3163,4 +3184,5 @@ START_TEST(d3dx10)
     test_create_texture();
     test_font();
     test_sprite();
+    test_create_effect_from_resource();
 }
diff --git a/include/d3dx10async.h b/include/d3dx10async.h
index c8204bc7798..0b7aca9c023 100644
--- a/include/d3dx10async.h
+++ b/include/d3dx10async.h
@@ -58,6 +58,18 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si
         const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
         ID3D10Blob **errors, HRESULT *hresult);
 
+HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
+        const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
+        const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
+        ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
+        ID3D10Blob **errors, HRESULT *hresult);
+
+HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
+        const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
+        const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
+        ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
+        ID3D10Blob **errors, HRESULT *hresult);
+
 HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader);
 HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader);
 HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize, ID3DX10DataLoader **loader);




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