Zebediah Figura : vkd3d-shader/hlsl: Write SM4 casts to uint.
Alexandre Julliard
julliard at winehq.org
Wed Sep 15 16:20:12 CDT 2021
Module: vkd3d
Branch: master
Commit: c53a641b265bd4b919e2d84977ffa099c881e117
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=c53a641b265bd4b919e2d84977ffa099c881e117
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Thu Sep 9 21:11:38 2021 -0500
vkd3d-shader/hlsl: Write SM4 casts to uint.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 45 ++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 45 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 0660dd5..855804e 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1086,6 +1086,51 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
+ case HLSL_TYPE_UINT:
+ {
+ switch (expr->op)
+ {
+ case HLSL_OP1_CAST:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ /* Narrowing casts need to be lowered. */
+ if (src_type->dimx != expr->node.data_type->dimx)
+ hlsl_fixme(ctx, expr->node.loc, "SM4 narrowing cast.\n");
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ hlsl_fixme(ctx, expr->node.loc, "SM4 cast from bool to uint.\n");
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ hlsl_fixme(ctx, expr->node.loc, "SM4 cast from double to uint.\n");
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ default:
+ hlsl_fixme(ctx, expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
+ break;
+ }
+ break;
+ }
+
default:
{
struct vkd3d_string_buffer *string;
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