Giovanni Mascellani : vkd3d-shader/hlsl: Write constant buffer offsets in bytes.

Alexandre Julliard julliard at winehq.org
Wed Sep 15 16:20:12 CDT 2021


Module: vkd3d
Branch: master
Commit: 46282caf0f726fecb571385123443c653a67f07a
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=46282caf0f726fecb571385123443c653a67f07a

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Wed Sep 15 16:06:13 2021 +0200

vkd3d-shader/hlsl: Write constant buffer offsets in bytes.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_sm4.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index f3ab104..b344cf8 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -515,7 +515,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
                     flags |= D3D_SVF_USED;
 
                 put_u32(&buffer, 0); /* name */
-                put_u32(&buffer, var->buffer_offset);
+                put_u32(&buffer, var->buffer_offset * sizeof(float));
                 put_u32(&buffer, var->data_type->reg_size * sizeof(float));
                 put_u32(&buffer, flags);
                 put_u32(&buffer, 0); /* type */




More information about the wine-cvs mailing list