Giovanni Mascellani : vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
Alexandre Julliard
julliard at winehq.org
Wed Sep 15 16:20:12 CDT 2021
Module: vkd3d
Branch: master
Commit: 46282caf0f726fecb571385123443c653a67f07a
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=46282caf0f726fecb571385123443c653a67f07a
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Wed Sep 15 16:06:13 2021 +0200
vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index f3ab104..b344cf8 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -515,7 +515,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
flags |= D3D_SVF_USED;
put_u32(&buffer, 0); /* name */
- put_u32(&buffer, var->buffer_offset);
+ put_u32(&buffer, var->buffer_offset * sizeof(float));
put_u32(&buffer, var->data_type->reg_size * sizeof(float));
put_u32(&buffer, flags);
put_u32(&buffer, 0); /* type */
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