Nikolay Sivov : d3d10/effect: Handle D3D10_SVT_UINT when reading float constants.

Alexandre Julliard julliard at winehq.org
Mon Sep 27 15:21:44 CDT 2021


Module: wine
Branch: master
Commit: f96499af6a63d6493a060de8c41753437ede845c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=f96499af6a63d6493a060de8c41753437ede845c

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Fri Sep 24 08:10:14 2021 +0300

d3d10/effect: Handle D3D10_SVT_UINT when reading float constants.

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10/effect.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 8aed914c909..668efcda666 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1503,6 +1503,10 @@ static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, floa
             out_data[idx] = (INT)value;
             return TRUE;
 
+        case D3D10_SVT_UINT:
+            out_data[idx] = value;
+            return TRUE;
+
         default:
             FIXME("Unhandled in_type %#x.\n", in_type);
             return FALSE;




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