Zebediah Figura : d3d9/tests: Add a stress test for dynamic buffer maps.
Alexandre Julliard
julliard at winehq.org
Mon Sep 27 15:21:46 CDT 2021
Module: wine
Branch: master
Commit: 13650f43c9d8887748dae079034ce13c366de2a3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=13650f43c9d8887748dae079034ce13c366de2a3
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Mon Sep 27 00:32:47 2021 -0500
d3d9/tests: Add a stress test for dynamic buffer maps.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/tests/visual.c | 108 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 108 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 40585d5257d..3820252fdef 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -26912,6 +26912,113 @@ static void test_sample_mask(void)
DestroyWindow(window);
}
+struct dynamic_vb_vertex
+{
+ struct vec3 position;
+ DWORD diffuse;
+};
+
+static void fill_dynamic_vb_quad(struct dynamic_vb_vertex *quad, unsigned int x, unsigned int y)
+{
+ unsigned int i;
+
+ memset(quad, 0, 4 * sizeof(*quad));
+
+ quad[0].position.x = quad[1].position.x = -1.0f + 0.01f * x;
+ quad[2].position.x = quad[3].position.x = -1.0f + 0.01f * (x + 1);
+
+ quad[0].position.y = quad[2].position.y = -1.0f + 0.01f * y;
+ quad[1].position.y = quad[3].position.y = -1.0f + 0.01f * (y + 1);
+
+ for (i = 0; i < 4; ++i)
+ quad[i].diffuse = 0xff00ff00;
+}
+
+static void test_dynamic_map_synchronization(void)
+{
+ IDirect3DVertexBuffer9 *buffer;
+ IDirect3DDevice9 *device;
+ IDirect3DSurface9 *rt;
+ unsigned int x, y;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ void *data;
+
+ window = create_window();
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateVertexBuffer(device, 200 * 4 * sizeof(struct dynamic_vb_vertex),
+ D3DUSAGE_DYNAMIC, D3DFVF_XYZ, D3DPOOL_DEFAULT, &buffer, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
+ ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(struct dynamic_vb_vertex));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (y = 0; y < 200; ++y)
+ {
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, D3DLOCK_DISCARD);
+ ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr);
+
+ fill_dynamic_vb_quad(data, 0, y);
+
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (x = 1; x < 200; ++x)
+ {
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 4 * sizeof(struct dynamic_vb_vertex) * x,
+ 4 * sizeof(struct dynamic_vb_vertex), &data, D3DLOCK_NOOVERWRITE);
+ ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr);
+
+ fill_dynamic_vb_quad(data, x, y);
+
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4 * x, 2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ }
+ }
+
+ hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
+ ok(hr == S_OK, "Failed to get render target, hr %#x.\n", hr);
+ check_rt_color(rt, 0x0000ff00);
+ IDirect3DSurface9_Release(rt);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ IDirect3DVertexBuffer9_Release(buffer);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER9 identifier;
@@ -27060,4 +27167,5 @@ START_TEST(visual)
test_sample_attached_rendertarget();
test_alpha_to_coverage();
test_sample_mask();
+ test_dynamic_map_synchronization();
}
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