Giovanni Mascellani : vkd3d-shader/hlsl: Fix a memory leak.

Alexandre Julliard julliard at winehq.org
Tue Sep 28 16:01:44 CDT 2021


Module: vkd3d
Branch: master
Commit: 1502740d5b36afa729f0fe950e6a67e4e6f9b860
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=1502740d5b36afa729f0fe950e6a67e4e6f9b860

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Mon Sep 27 14:41:31 2021 +0200

vkd3d-shader/hlsl: Fix a memory leak.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_codegen.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 6f8bece..9c9a383 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1014,6 +1014,7 @@ static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functio
     struct liveness liveness = {0};
     allocate_temp_registers_recurse(ctx, entry_func->body, &liveness);
     ctx->temp_count = liveness.reg_count;
+    vkd3d_free(liveness.regs);
 }
 
 static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)




More information about the wine-cvs mailing list