Giovanni Mascellani : vkd3d-shader/hlsl: Use an unsigned variable for iteration.

Alexandre Julliard julliard at winehq.org
Tue Apr 5 15:38:53 CDT 2022


Module: vkd3d
Branch: master
Commit: bc7c89bc1fcff0854a88aeffa368720610d134a4
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=bc7c89bc1fcff0854a88aeffa368720610d134a4

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Tue Apr  5 12:33:06 2022 +0200

vkd3d-shader/hlsl: Use an unsigned variable for iteration.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_constant_ops.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
index 51cee179..109fc2ee 100644
--- a/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -194,11 +194,12 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
         struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
 {
     enum hlsl_base_type type = dst->node.data_type->base_type;
+    unsigned int k;
 
     assert(type == src1->node.data_type->base_type);
     assert(type == src2->node.data_type->base_type);
 
-    for (int k = 0; k < 4; ++k)
+    for (k = 0; k < 4; ++k)
     {
         switch (type)
         {




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