Matteo Bruni : vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
Alexandre Julliard
julliard at winehq.org
Thu Apr 7 16:08:45 CDT 2022
Module: vkd3d
Branch: master
Commit: 8fa196cf51f29fc205369ecbe2189d53802938fd
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8fa196cf51f29fc205369ecbe2189d53802938fd
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Apr 6 10:53:30 2022 +0200
vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 1d745f6d..400c3a62 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -290,6 +290,8 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
{
case HLSL_TYPE_BOOL:
return D3D_SVT_BOOL;
+ case HLSL_TYPE_DOUBLE:
+ return D3D_SVT_DOUBLE;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3D_SVT_FLOAT;
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