Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 uint division instructions.
Alexandre Julliard
julliard at winehq.org
Thu Apr 7 16:08:45 CDT 2022
Module: vkd3d
Branch: master
Commit: e37f1ed26d1aa32056972618fc1fc10994620a2b
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=e37f1ed26d1aa32056972618fc1fc10994620a2b
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Wed Apr 6 21:24:45 2022 +0200
vkd3d-shader/hlsl: Write SM4 uint division instructions.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 21997312..58529672 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1670,6 +1670,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
break;
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2);
+ break;
+
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
}
More information about the wine-cvs
mailing list