Francisco Casas : vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
Alexandre Julliard
julliard at winehq.org
Mon Apr 11 15:53:14 CDT 2022
Module: vkd3d
Branch: master
Commit: 7d31fd17882bb5dd8034ba88f63057abe8583359
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7d31fd17882bb5dd8034ba88f63057abe8583359
Author: Francisco Casas <fcasas at codeweavers.com>
Date: Thu Apr 7 13:56:22 2022 -0400
vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 76f08339..8afa9333 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1905,6 +1905,7 @@ static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
}
instr.opcode = VKD3D_SM4_OP_ENDIF;
+ instr.src_count = 0;
write_sm4_instruction(buffer, &instr);
}
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