Francisco Casas : tests: Test matrix initialization.

Alexandre Julliard julliard at winehq.org
Mon Apr 25 16:08:49 CDT 2022


Module: vkd3d
Branch: master
Commit: 535bbfa6f8aa3b41bf7d667866859eaf416a7e67
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=535bbfa6f8aa3b41bf7d667866859eaf416a7e67

Author: Francisco Casas <fcasas at codeweavers.com>
Date:   Fri Apr 22 12:25:04 2022 +0200

tests: Test matrix initialization.

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 Makefile.am                               |  1 +
 tests/hlsl-initializer-matrix.shader_test | 72 +++++++++++++++++++++++++++++++
 2 files changed, 73 insertions(+)

diff --git a/Makefile.am b/Makefile.am
index 3e113dc7..26aa3f84 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -79,6 +79,7 @@ vkd3d_shader_tests = \
 	tests/hlsl-initializer-local-array.shader_test \
 	tests/hlsl-initializer-nested.shader_test \
 	tests/hlsl-initializer-numeric.shader_test \
+	tests/hlsl-initializer-matrix.shader_test \
 	tests/hlsl-initializer-static-array.shader_test \
 	tests/hlsl-initializer-struct.shader_test \
 	tests/hlsl-intrinsic-override.shader_test \
diff --git a/tests/hlsl-initializer-matrix.shader_test b/tests/hlsl-initializer-matrix.shader_test
new file mode 100644
index 00000000..c4fafea7
--- /dev/null
+++ b/tests/hlsl-initializer-matrix.shader_test
@@ -0,0 +1,72 @@
+[pixel shader]
+float4 main() : SV_TARGET
+{
+    float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43};
+    return float4(mat[1], 0);
+}
+
+[test]
+todo draw quad
+probe all rgba (21, 22, 23, 0)
+
+
+[pixel shader]
+float4 main() : SV_TARGET
+{
+    row_major float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43};
+    return float4(mat[1], 0);
+}
+
+[test]
+todo draw quad
+probe all rgba (21, 22, 23, 0)
+
+
+[pixel shader]
+float4 main() : SV_TARGET
+{
+    float3x4 mat = {11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34};
+    return float4(mat[1]);
+}
+
+[test]
+todo draw quad
+probe all rgba (21, 22, 23, 24)
+
+
+[pixel shader]
+float4 main() : SV_TARGET
+{
+    row_major float3x2 mat = {11, 12, 21, 22, 31, 32};
+    return float4(mat[1], mat[2]);
+}
+
+[test]
+todo draw quad
+probe all rgba (21, 22, 31, 32)
+
+
+[pixel shader]
+float4 main() : SV_TARGET
+{
+    row_major float3x2 mat;
+    mat = float3x2(11, 12, 21, 22, 31, 32);
+    return float4(mat[1], mat[2]);
+}
+
+[test]
+todo draw quad
+probe all rgba (21, 22, 31, 32)
+
+
+[pixel shader]
+float4 main() : SV_TARGET
+{
+    float4 x = float4(12, 21, 22, 31);
+    float3x2 mat = float3x2(11, x, 32);
+    return float4(mat[1], mat[2]);
+}
+
+[test]
+todo draw quad
+probe all rgba (21, 22, 31, 32)




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