Rémi Bernon : windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
Alexandre Julliard
julliard at winehq.org
Mon Apr 25 16:30:33 CDT 2022
Module: wine
Branch: master
Commit: 69745cc12dbace5b8dc9f5218e36177f6f294baf
URL: https://source.winehq.org/git/wine.git/?a=commit;h=69745cc12dbace5b8dc9f5218e36177f6f294baf
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Mon Apr 25 14:56:17 2022 +0200
windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
And create it for RawGameController and RacingWheel motors.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/dinput/tests/force_feedback.c | 6 +-
dlls/windows.gaming.input/Makefile.in | 1 +
dlls/windows.gaming.input/controller.c | 11 +-
dlls/windows.gaming.input/force_feedback.c | 227 +++++++++++++++++++++++++++++
dlls/windows.gaming.input/private.h | 3 +
dlls/windows.gaming.input/provider.c | 16 ++
dlls/windows.gaming.input/provider.idl | 3 +
dlls/windows.gaming.input/racing_wheel.c | 7 +-
8 files changed, 267 insertions(+), 7 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=69745cc12dbace5b8dc9f5218e36177f6f294baf
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