Rémi Bernon : windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.

Alexandre Julliard julliard at winehq.org
Mon Apr 25 16:30:33 CDT 2022


Module: wine
Branch: master
Commit: 69745cc12dbace5b8dc9f5218e36177f6f294baf
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=69745cc12dbace5b8dc9f5218e36177f6f294baf

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Mon Apr 25 14:56:17 2022 +0200

windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.

And create it for RawGameController and RacingWheel motors.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/dinput/tests/force_feedback.c         |   6 +-
 dlls/windows.gaming.input/Makefile.in      |   1 +
 dlls/windows.gaming.input/controller.c     |  11 +-
 dlls/windows.gaming.input/force_feedback.c | 227 +++++++++++++++++++++++++++++
 dlls/windows.gaming.input/private.h        |   3 +
 dlls/windows.gaming.input/provider.c       |  16 ++
 dlls/windows.gaming.input/provider.idl     |   3 +
 dlls/windows.gaming.input/racing_wheel.c   |   7 +-
 8 files changed, 267 insertions(+), 7 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=69745cc12dbace5b8dc9f5218e36177f6f294baf



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