Rémi Bernon : windows.gaming.input: Import IAsyncOperation from windows.media.speech.
Alexandre Julliard
julliard at winehq.org
Tue Apr 26 16:25:27 CDT 2022
Module: wine
Branch: master
Commit: 730b35ba46e6e17f1ac9043167ddfc175e61cb5d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=730b35ba46e6e17f1ac9043167ddfc175e61cb5d
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Tue Apr 26 13:10:44 2022 +0200
windows.gaming.input: Import IAsyncOperation from windows.media.speech.
Adapting it for the IAsyncOperation_boolean interface and use it to
implement IForceFeedbackMotor_Try(Enable|Disable|Reset)Async.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/dinput/tests/force_feedback.c | 32 +--
dlls/windows.gaming.input/Makefile.in | 1 +
dlls/windows.gaming.input/async.c | 369 +++++++++++++++++++++++++++++
dlls/windows.gaming.input/force_feedback.c | 57 ++++-
dlls/windows.gaming.input/private.h | 4 +
5 files changed, 431 insertions(+), 32 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=730b35ba46e6e17f1ac9043167ddfc175e61cb5d
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