Rémi Bernon : windows.gaming.input: Import IAsyncOperation from windows.media.speech.

Alexandre Julliard julliard at winehq.org
Tue Apr 26 16:25:27 CDT 2022


Module: wine
Branch: master
Commit: 730b35ba46e6e17f1ac9043167ddfc175e61cb5d
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=730b35ba46e6e17f1ac9043167ddfc175e61cb5d

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Tue Apr 26 13:10:44 2022 +0200

windows.gaming.input: Import IAsyncOperation from windows.media.speech.

Adapting it for the IAsyncOperation_boolean interface and use it to
implement IForceFeedbackMotor_Try(Enable|Disable|Reset)Async.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/dinput/tests/force_feedback.c         |  32 +--
 dlls/windows.gaming.input/Makefile.in      |   1 +
 dlls/windows.gaming.input/async.c          | 369 +++++++++++++++++++++++++++++
 dlls/windows.gaming.input/force_feedback.c |  57 ++++-
 dlls/windows.gaming.input/private.h        |   4 +
 5 files changed, 431 insertions(+), 32 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=730b35ba46e6e17f1ac9043167ddfc175e61cb5d



More information about the wine-cvs mailing list