Matteo Bruni : wined3d: Disable CSMT when fences are not supported.

Alexandre Julliard julliard at winehq.org
Wed Apr 27 16:12:14 CDT 2022


Module: wine
Branch: master
Commit: c99e6b33a36d28376bc9c11e49ca937dd5e72f3e
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c99e6b33a36d28376bc9c11e49ca937dd5e72f3e

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Apr 27 13:21:56 2022 +0200

wined3d: Disable CSMT when fences are not supported.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index cf7debe4256..6cbc9e2e2a6 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3421,6 +3421,15 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
     if (!(cs->data = heap_alloc(cs->data_size)))
         goto fail;
 
+    if (wined3d_settings.cs_multithreaded & WINED3D_CSMT_ENABLE)
+    {
+        if (!d3d_info->fences)
+        {
+            WARN("Disabling CSMT, adapter doesn't support fences.\n");
+            wined3d_settings.cs_multithreaded &= ~WINED3D_CSMT_ENABLE;
+        }
+    }
+
     if (wined3d_settings.cs_multithreaded & WINED3D_CSMT_ENABLE
             && !RtlIsCriticalSectionLockedByThread(NtCurrentTeb()->Peb->LoaderLock))
     {




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