Nikolay Sivov : d2d1/tests: Use test context for command list test.
Alexandre Julliard
julliard at winehq.org
Wed Aug 3 15:30:39 CDT 2022
Module: wine
Branch: master
Commit: 56b50f158d4f2236614a28c250cddf512568bcea
URL: https://gitlab.winehq.org/wine/wine/-/commit/56b50f158d4f2236614a28c250cddf512568bcea
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Sat Jul 30 23:36:57 2022 +0300
d2d1/tests: Use test context for command list test.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/tests/d2d1.c | 22 ++++++++--------------
1 file changed, 8 insertions(+), 14 deletions(-)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 22e020bebb9..53e02bbfc30 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -9445,7 +9445,6 @@ static void test_command_list(BOOL d3d11)
ID2D1CommandList *command_list;
struct d2d1_test_context ctx;
ID2D1Geometry *geometry;
- ID2D1Factory1 *factory;
ID2D1RenderTarget *rt;
D2D1_POINT_2F p0, p1;
ID2D1Bitmap *bitmap;
@@ -9460,23 +9459,20 @@ static void test_command_list(BOOL d3d11)
if (!init_test_context(&ctx, d3d11))
return;
- if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory1, NULL, (void **)&factory)))
+ if (!ctx.factory1)
{
- win_skip("ID2D1Factory1 is not supported.\n");
+ win_skip("Command lists are not supported.\n");
release_test_context(&ctx);
return;
}
- device_context = create_device_context(factory, ctx.device, d3d11);
- ok(device_context != NULL, "Failed to create device context.\n");
+ device_context = ctx.context;
hr = ID2D1DeviceContext_CreateCommandList(device_context, &command_list);
todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (FAILED(hr))
{
- ID2D1DeviceContext_Release(device_context);
- ID2D1Factory1_Release(factory);
release_test_context(&ctx);
return;
}
@@ -9542,7 +9538,7 @@ static void test_command_list(BOOL d3d11)
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_rect(&rect, -1.0f, -1.0f, 1.0f, 1.0f);
- hr = ID2D1Factory1_CreateRectangleGeometry(factory, &rect, (ID2D1RectangleGeometry **)&geometry);
+ hr = ID2D1Factory1_CreateRectangleGeometry(ctx.factory1, &rect, (ID2D1RectangleGeometry **)&geometry);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID2D1RenderTarget_FillGeometry(rt, geometry, brush, NULL);
@@ -9570,7 +9566,7 @@ static void test_command_list(BOOL d3d11)
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_rect(&rect, -1.0f, -1.0f, 1.0f, 1.0f);
- hr = ID2D1Factory1_CreateRectangleGeometry(factory, &rect, (ID2D1RectangleGeometry **)&geometry);
+ hr = ID2D1Factory1_CreateRectangleGeometry(ctx.factory1, &rect, (ID2D1RectangleGeometry **)&geometry);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID2D1RenderTarget_FillGeometry(rt, geometry, brush, NULL);
@@ -9586,7 +9582,7 @@ static void test_command_list(BOOL d3d11)
/* Geometry. */
set_rect(&rect, -1.0f, -1.0f, 1.0f, 1.0f);
- hr = ID2D1Factory1_CreateRectangleGeometry(factory, &rect, (ID2D1RectangleGeometry **)&geometry);
+ hr = ID2D1Factory1_CreateRectangleGeometry(ctx.factory1, &rect, (ID2D1RectangleGeometry **)&geometry);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f);
@@ -9610,7 +9606,7 @@ static void test_command_list(BOOL d3d11)
stroke_desc.dashStyle = D2D1_DASH_STYLE_DOT;
stroke_desc.dashOffset = -1.0f;
- hr = ID2D1Factory_CreateStrokeStyle((ID2D1Factory *)factory, &stroke_desc, NULL, 0, &stroke_style);
+ hr = ID2D1Factory_CreateStrokeStyle((ID2D1Factory *)ctx.factory, &stroke_desc, NULL, 0, &stroke_style);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f);
@@ -9653,7 +9649,7 @@ static void test_command_list(BOOL d3d11)
ID2D1CommandList_Release(command_list);
/* List created with different context. */
- device_context2 = create_device_context(factory, ctx.device, d3d11);
+ device_context2 = create_device_context(ctx.factory1, ctx.device, d3d11);
ok(device_context2 != NULL, "Failed to create device context.\n");
hr = ID2D1DeviceContext_CreateCommandList(device_context, &command_list);
@@ -9667,8 +9663,6 @@ static void test_command_list(BOOL d3d11)
ID2D1DeviceContext_Release(device_context2);
ID2D1RenderTarget_Release(rt);
- ID2D1DeviceContext_Release(device_context);
- ID2D1Factory1_Release(factory);
release_test_context(&ctx);
}
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