Nikolay Sivov : vkd3d-shader/hlsl: Cast saturate() input to float.

Alexandre Julliard julliard at winehq.org
Wed Feb 2 16:35:20 CST 2022


Module: vkd3d
Branch: master
Commit: 11d962ddbf9bbda1987b2ecc4510237b897aa289
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=11d962ddbf9bbda1987b2ecc4510237b897aa289

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Wed Feb  2 13:46:14 2022 +0100

vkd3d-shader/hlsl: Cast saturate() input to float.

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl.y   |  7 ++++++-
 tests/saturate.shader_test | 11 +++++++++++
 2 files changed, 17 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 8d7b124..dd2a93e 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1698,7 +1698,12 @@ static bool intrinsic_round(struct hlsl_ctx *ctx,
 static bool intrinsic_saturate(struct hlsl_ctx *ctx,
         const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
 {
-    return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, params->args[0], loc);
+    struct hlsl_ir_node *arg;
+
+    if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+        return false;
+
+    return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc);
 }
 
 static const struct intrinsic_function
diff --git a/tests/saturate.shader_test b/tests/saturate.shader_test
index 0a954e7..e99df5b 100644
--- a/tests/saturate.shader_test
+++ b/tests/saturate.shader_test
@@ -8,3 +8,14 @@ float4 main(uniform float2 u) : sv_target
 uniform 0 float4 0.7 -0.1 0.0 0.0
 draw quad
 probe all rgba (0.7, 0.0, 1.0, 0.0)
+
+[pixel shader]
+float4 main(uniform int4 u) : sv_target
+{
+    return saturate(u);
+}
+
+[test]
+uniform 0 int4 -2 0 2 -1
+draw quad
+probe all rgba (0.0, 0.0, 1.0, 0.0)




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