Francisco Casas : tests: Test initializer argument flattening.

Alexandre Julliard julliard at winehq.org
Fri Feb 4 16:06:36 CST 2022


Module: vkd3d
Branch: master
Commit: 832d6b67024022de5f153643a9307d63a4ac4c8b
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=832d6b67024022de5f153643a9307d63a4ac4c8b

Author: Francisco Casas <fcasas at codeweavers.com>
Date:   Thu Feb  3 23:44:24 2022 +0100

tests: Test initializer argument flattening.

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 Makefile.am                                |  2 +
 tests/hlsl-initializer-flatten.shader_test | 73 ++++++++++++++++++++++++++++++
 2 files changed, 75 insertions(+)

diff --git a/Makefile.am b/Makefile.am
index e52c4c1..7a7bd6a 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -68,6 +68,7 @@ vkd3d_shader_tests = \
 	tests/hlsl-function-overload.shader_test \
 	tests/hlsl-gather-offset.shader_test \
 	tests/hlsl-gather.shader_test \
+	tests/hlsl-initializer-flatten.shader_test \
 	tests/hlsl-initializer-invalid-arg-count.shader_test \
 	tests/hlsl-initializer-local-array.shader_test \
 	tests/hlsl-initializer-nested.shader_test \
@@ -303,6 +304,7 @@ XFAIL_TESTS = \
 	tests/cast-to-int.shader_test \
 	tests/cast-to-uint.shader_test \
 	tests/hlsl-array-dimension.shader_test \
+	tests/hlsl-initializer-flatten.shader_test \
 	tests/hlsl-initializer-invalid-arg-count.shader_test \
 	tests/hlsl-initializer-local-array.shader_test \
 	tests/hlsl-initializer-nested.shader_test \
diff --git a/tests/hlsl-initializer-flatten.shader_test b/tests/hlsl-initializer-flatten.shader_test
new file mode 100644
index 0000000..6b35c6b
--- /dev/null
+++ b/tests/hlsl-initializer-flatten.shader_test
@@ -0,0 +1,73 @@
+[pixel shader]
+float4 main() : sv_target
+{
+    float4 aa = {1, float2(2, 3), 4};
+    return aa;
+}
+
+[test]
+draw quad
+probe all rgba (1, 2, 3, 4)
+
+
+[pixel shader]
+struct stu
+{
+    int3 aa;
+    float4 bb;
+};
+
+float4 main() : sv_target
+{
+    struct stu foo = {1, 2, float2(3, 4), int3(5, 6, 7)};
+    return foo.bb;
+}
+
+[test]
+draw quad
+probe all rgba (4, 5, 6, 7)
+
+
+[pixel shader]
+float4 main() : sv_target
+{
+    int4 aa = {10, 20, 30, 40};
+    float4 foo[3] = {1, aa, aa, 2, 3, 4};
+    return foo[1];
+}
+
+[test]
+draw quad
+probe all rgba (40, 10, 20, 30)
+
+
+[pixel shader]
+struct stu
+{
+    float aa;
+    int bb;
+};
+
+float4 main() : sv_target
+{
+    struct stu foo = {2.0, 3};
+    float4 f = {1.0, foo, 4.0};
+    return f;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+
+[pixel shader]
+float4 main() : sv_target
+{
+    int arr[3] = {2, 3, 4};
+    float4 f = {1.0, arr};
+    return f;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)




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