Henri Verbeet : wined3d: Use the chunk allocator for GL indirect draw buffers.

Alexandre Julliard julliard at winehq.org
Tue Feb 8 16:11:46 CST 2022


Module: wine
Branch: master
Commit: 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Feb  1 15:28:29 2022 -0600

wined3d: Use the chunk allocator for GL indirect draw buffers.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_gl.c      |   1 +
 dlls/wined3d/context_gl.c      | 254 +++++++++++++++++++++++++++++++++++++----
 dlls/wined3d/device.c          | 110 ++++++++++++++++++
 dlls/wined3d/wined3d_private.h |  66 ++++++++---
 4 files changed, 388 insertions(+), 43 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650



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