Henri Verbeet : wined3d: Use the chunk allocator for GL indirect draw buffers.
Alexandre Julliard
julliard at winehq.org
Tue Feb 8 16:11:46 CST 2022
Module: wine
Branch: master
Commit: 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Feb 1 15:28:29 2022 -0600
wined3d: Use the chunk allocator for GL indirect draw buffers.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 1 +
dlls/wined3d/context_gl.c | 254 +++++++++++++++++++++++++++++++++++++----
dlls/wined3d/device.c | 110 ++++++++++++++++++
dlls/wined3d/wined3d_private.h | 66 ++++++++---
4 files changed, 388 insertions(+), 43 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
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