Zebediah Figura : wined3d: Use the chunk allocator for GL pixel unpack buffers.

Alexandre Julliard julliard at winehq.org
Tue Feb 8 16:11:46 CST 2022


Module: wine
Branch: master
Commit: 1e72b622f0343d91a35ec809f8ea1fb28bb892c4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1e72b622f0343d91a35ec809f8ea1fb28bb892c4

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Tue Feb  1 15:28:31 2022 -0600

wined3d: Use the chunk allocator for GL pixel unpack buffers.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 587dc3059ca..2d37e29a655 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3131,6 +3131,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
         {
             case GL_ATOMIC_COUNTER_BUFFER:
             case GL_DRAW_INDIRECT_BUFFER:
+            case GL_PIXEL_UNPACK_BUFFER:
                 if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id)))
                     buffer_offset = memory->offset;
                 break;




More information about the wine-cvs mailing list