Henri Verbeet : d3d10: Store the type fields in parse_fx10_type() as uint32_t.

Alexandre Julliard julliard at winehq.org
Tue Feb 8 16:11:46 CST 2022


Module: wine
Branch: master
Commit: 2afd69d1565a6fde99cc47af30b5fd3cf864fec5
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2afd69d1565a6fde99cc47af30b5fd3cf864fec5

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Feb  8 19:48:46 2022 +0100

d3d10: Store the type fields in parse_fx10_type() as uint32_t.

In particular, d3d10_variable_type() takes an integer flags pointer.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10/effect.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 4759dea5ee9..68afc061d1e 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1402,7 +1402,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object,
 
 static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t)
 {
-    DWORD typeinfo, type_flags, type_kind;
+    uint32_t typeinfo, type_flags, type_kind;
     const char *ptr;
     unsigned int i;
 




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