Zebediah Figura : wined3d: Use the chunk allocator for GL uniform buffers.
Alexandre Julliard
julliard at winehq.org
Wed Feb 9 16:03:51 CST 2022
Module: wine
Branch: master
Commit: 86f0ae8efb17ce688986971d24c3e25840a2beef
URL: https://source.winehq.org/git/wine.git/?a=commit;h=86f0ae8efb17ce688986971d24c3e25840a2beef
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Tue Feb 8 20:34:03 2022 -0600
wined3d: Use the chunk allocator for GL uniform buffers.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 0a904615a83..7b40b1de0fb 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3120,6 +3120,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
return true;
case GL_TEXTURE_BUFFER:
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