Matteo Bruni : wined3d: Improve comment in wined3d_query_vk_issue().
Alexandre Julliard
julliard at winehq.org
Wed Feb 9 16:03:51 CST 2022
Module: wine
Branch: master
Commit: 84dcf5279fc577856f82705aaaa62cdf92182049
URL: https://source.winehq.org/git/wine.git/?a=commit;h=84dcf5279fc577856f82705aaaa62cdf92182049
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Feb 9 16:50:00 2022 +0100
wined3d: Improve comment in wined3d_query_vk_issue().
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/query.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 864a3b82f0a..6c1ed1d6b5a 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -1681,10 +1681,11 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
return false;
}
- /* A query needs to either begin and end inside a single render pass,
- * or begin and end outside of a render pass. Occlusion queries, if issued
- * outside of a render pass, are queued up and only begun when a render
- * pass is started, to avoid interrupting it when the query ends. */
+ /* A query needs to either begin and end inside a single render pass
+ * or begin and end outside of a render pass. Occlusion queries, if
+ * issued outside of a render pass, are queued up and only begun when
+ * a render pass is started, to avoid interrupting the render pass
+ * when the query ends. */
if (context_vk->vk_render_pass)
{
wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
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