Zebediah Figura : wined3d: Always submit UPDATE_SUB_RESOURCE ops when uploading if not mapping persistently.

Alexandre Julliard julliard at winehq.org
Fri Feb 11 14:33:59 CST 2022


Module: wine
Branch: master
Commit: 626dc29ae2b0ccee93539959f2070df1407a36c9
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=626dc29ae2b0ccee93539959f2070df1407a36c9

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Thu Feb 10 19:02:36 2022 -0600

wined3d: Always submit UPDATE_SUB_RESOURCE ops when uploading if not mapping persistently.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index ffa0689e5a4..27a597d0b74 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3113,7 +3113,10 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
         if (bo)
         {
             map_ptr += bo->memory_offset;
-            if (!bo->coherent)
+            /* If we are not mapping all buffers persistently, use
+             * UPDATE_SUB_RESOURCE as a means of telling the CS thread to try
+             * to unmap the resource, so that we can free VA space. */
+            if (!bo->coherent || !wined3d_map_persistent())
                 client->mapped_upload.flags |= UPLOAD_BO_UPLOAD_ON_UNMAP;
         }
         map_desc->data = resource_offset_map_pointer(resource, sub_resource_idx, map_ptr, box);




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