Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.

Alexandre Julliard julliard at winehq.org
Mon Feb 14 15:40:56 CST 2022


Module: vkd3d
Branch: master
Commit: 52a3e0af559b2728546763c3f6c0f66183086fd0
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=52a3e0af559b2728546763c3f6c0f66183086fd0

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Fri Feb 11 21:04:06 2022 +0100

vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_sm4.c | 32 +++++++++++++++++++++++++++++++-
 1 file changed, 31 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 9db8a69..6996bb2 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -806,7 +806,7 @@ struct sm4_instruction
     {
         struct sm4_register reg;
         unsigned int writemask;
-    } dsts[1];
+    } dsts[2];
     unsigned int dst_count;
 
     struct sm4_src_register
@@ -1286,6 +1286,30 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d
     write_sm4_instruction(buffer, &instr);
 }
 
+static void write_sm4_binary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
+        enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
+        const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
+{
+    struct sm4_instruction instr;
+
+    memset(&instr, 0, sizeof(instr));
+    instr.opcode = opcode;
+
+    assert(dst_idx < ARRAY_SIZE(instr.dsts));
+    sm4_dst_from_node(&instr.dsts[dst_idx], dst);
+    assert(1 - dst_idx >= 0);
+    instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
+    instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
+    instr.dsts[1 - dst_idx].reg.idx_count = 0;
+    instr.dst_count = 2;
+
+    sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[dst_idx].writemask);
+    sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[dst_idx].writemask);
+    instr.src_count = 2;
+
+    write_sm4_instruction(buffer, &instr);
+}
+
 static void write_sm4_constant(struct hlsl_ctx *ctx,
         struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_constant *constant)
 {
@@ -1591,6 +1615,12 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
                     write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
                     break;
 
+                case HLSL_OP2_MUL:
+                    /* Using IMUL instead of UMUL because we're taking the low
+                     * bits, and the native compiler generates IMUL. */
+                    write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
+                    break;
+
                 default:
                     hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
                     break;




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