Henri Verbeet : wined3d: Use the chunk allocator for GL vertex buffers.
Alexandre Julliard
julliard at winehq.org
Mon Feb 14 15:41:32 CST 2022
Module: wine
Branch: master
Commit: a13fc3bb7e055562b8b9deae985c64c5c7861424
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 2a37834b706..c6816d97c63 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3139,6 +3139,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
{
switch (binding)
{
+ case GL_ARRAY_BUFFER:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
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