Henri Verbeet : wined3d: Use the chunk allocator for GL vertex buffers.

Alexandre Julliard julliard at winehq.org
Mon Feb 14 15:41:32 CST 2022


Module: wine
Branch: master
Commit: a13fc3bb7e055562b8b9deae985c64c5c7861424
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a13fc3bb7e055562b8b9deae985c64c5c7861424

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Feb 11 19:42:02 2022 -0600

wined3d: Use the chunk allocator for GL vertex buffers.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 2a37834b706..c6816d97c63 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3139,6 +3139,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
 {
     switch (binding)
     {
+        case GL_ARRAY_BUFFER:
         case GL_ATOMIC_COUNTER_BUFFER:
         case GL_DRAW_INDIRECT_BUFFER:
         case GL_PIXEL_UNPACK_BUFFER:




More information about the wine-cvs mailing list