Zebediah Figura : wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD maps.
Alexandre Julliard
julliard at winehq.org
Fri Feb 18 15:14:59 CST 2022
Module: wine
Branch: master
Commit: 1b1b03055db8bf03c6783d4fcb19abf670d53338
URL: https://source.winehq.org/git/wine.git/?a=commit;h=1b1b03055db8bf03c6783d4fcb19abf670d53338
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Thu Feb 17 23:01:37 2022 -0600
wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD maps.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 43 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/buffer.c | 2 +-
dlls/wined3d/cs.c | 36 +++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 4 ++++
4 files changed, 84 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index bc54f46222f..cb0c34823aa 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4616,6 +4616,49 @@ static void adapter_gl_flush_bo_address(struct wined3d_context *context,
static bool adapter_gl_alloc_bo(struct wined3d_device *device, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_bo_address *addr)
{
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ struct wined3d_device_gl *device_gl = wined3d_device_gl(device);
+
+ wined3d_not_from_cs(device->cs);
+ assert(device->context_count);
+
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ GLenum usage = GL_STATIC_DRAW;
+ struct wined3d_bo_gl *bo_gl;
+ bool coherent = true;
+
+ if (resource->usage & WINED3DUSAGE_DYNAMIC)
+ {
+ usage = GL_STREAM_DRAW_ARB;
+ coherent = false;
+ }
+
+ if (!(bo_gl = heap_alloc(sizeof(*bo_gl))))
+ return false;
+
+ if (!(wined3d_device_gl_create_bo(device_gl, NULL, resource->size,
+ wined3d_buffer_gl_binding_from_bind_flags(gl_info, resource->bind_flags),
+ usage, coherent, wined3d_resource_gl_storage_flags(resource), bo_gl)))
+ {
+ WARN("Failed to create OpenGL buffer.\n");
+ heap_free(bo_gl);
+ return false;
+ }
+
+ addr->buffer_object = &bo_gl->b;
+ addr->addr = NULL;
+
+ if (!bo_gl->b.map_ptr)
+ {
+ WARN_(d3d_perf)("BO %p (chunk %p) is not persistently mapped.\n",
+ bo_gl, bo_gl->memory ? bo_gl->memory->chunk : NULL);
+ wined3d_cs_map_bo_address(device->cs, addr, resource->size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
+ }
+
+ return true;
+ }
+
return false;
}
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 3ecaa9017d0..16308a098e3 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -136,7 +136,7 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
wined3d_buffer_invalidate_range(buffer, location, 0, 0);
}
-static GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
+GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
{
if (!bind_flags)
return GL_PIXEL_UNPACK_BUFFER;
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 027a6786717..4a3b805c0bd 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -118,6 +118,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UNLOAD_RESOURCE,
WINED3D_CS_OP_MAP,
WINED3D_CS_OP_UNMAP,
+ WINED3D_CS_OP_MAP_BO_ADDRESS,
WINED3D_CS_OP_BLT_SUB_RESOURCE,
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
@@ -452,6 +453,14 @@ struct wined3d_cs_unmap
HRESULT *hr;
};
+struct wined3d_cs_map_bo_address
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_bo_address addr;
+ size_t size;
+ uint32_t flags;
+};
+
struct wined3d_cs_blt_sub_resource
{
enum wined3d_cs_op opcode;
@@ -592,6 +601,7 @@ static const char *debug_cs_op(enum wined3d_cs_op op)
WINED3D_TO_STR(WINED3D_CS_OP_UNLOAD_RESOURCE);
WINED3D_TO_STR(WINED3D_CS_OP_MAP);
WINED3D_TO_STR(WINED3D_CS_OP_UNMAP);
+ WINED3D_TO_STR(WINED3D_CS_OP_MAP_BO_ADDRESS);
WINED3D_TO_STR(WINED3D_CS_OP_BLT_SUB_RESOURCE);
WINED3D_TO_STR(WINED3D_CS_OP_UPDATE_SUB_RESOURCE);
WINED3D_TO_STR(WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION);
@@ -2548,6 +2558,31 @@ HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context
return hr;
}
+static void wined3d_cs_exec_map_bo_address(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_map_bo_address *op = data;
+ struct wined3d_context *context;
+
+ context = context_acquire(cs->c.device, NULL, 0);
+ wined3d_context_map_bo_address(context, &op->addr, op->size, op->flags);
+ context_release(context);
+}
+
+void wined3d_cs_map_bo_address(struct wined3d_cs *cs,
+ struct wined3d_bo_address *addr, size_t size, unsigned int flags)
+{
+ struct wined3d_device_context *context = &cs->c;
+ struct wined3d_cs_map_bo_address *op;
+
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+ op->opcode = WINED3D_CS_OP_MAP_BO_ADDRESS;
+ op->addr = *addr;
+ op->size = size;
+ op->flags = flags;
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
+ wined3d_device_context_finish(context, WINED3D_CS_QUEUE_MAP);
+}
+
static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_blt_sub_resource *op = data;
@@ -2966,6 +3001,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
/* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
/* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap,
+ /* WINED3D_CS_OP_MAP_BO_ADDRESS */ wined3d_cs_exec_map_bo_address,
/* WINED3D_CS_OP_BLT_SUB_RESOURCE */ wined3d_cs_exec_blt_sub_resource,
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e190fc4285e..eff42be3aa6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5034,6 +5034,8 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
+void wined3d_cs_map_bo_address(struct wined3d_cs *cs,
+ struct wined3d_bo_address *addr, size_t size, unsigned int flags) DECLSPEC_HIDDEN;
static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
{
@@ -5217,6 +5219,8 @@ static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const stru
return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
}
+GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
+ uint32_t bind_flags) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
More information about the wine-cvs
mailing list