Zebediah Figura : wined3d: Set a valid map pointer in adapter_gl_alloc_bo() if possible.
Alexandre Julliard
julliard at winehq.org
Fri Feb 18 15:15:00 CST 2022
Module: wine
Branch: master
Commit: 5dd3b178ce8cbebf84de3f418115a47798144dbc
URL: https://source.winehq.org/git/wine.git/?a=commit;h=5dd3b178ce8cbebf84de3f418115a47798144dbc
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri Feb 18 15:50:25 2022 +0100
wined3d: Set a valid map pointer in adapter_gl_alloc_bo() if possible.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index cb0c34823aa..4e93e25452d 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4646,6 +4646,18 @@ static bool adapter_gl_alloc_bo(struct wined3d_device *device, struct wined3d_re
return false;
}
+ if (bo_gl->memory)
+ {
+ struct wined3d_allocator_chunk_gl *chunk = wined3d_allocator_chunk_gl(bo_gl->memory->chunk);
+
+ wined3d_allocator_chunk_gl_lock(chunk);
+
+ if ((bo_gl->b.map_ptr = chunk->c.map_ptr))
+ ++chunk->c.map_count;
+
+ wined3d_allocator_chunk_gl_unlock(chunk);
+ }
+
addr->buffer_object = &bo_gl->b;
addr->addr = NULL;
More information about the wine-cvs
mailing list