Zebediah Figura : wined3d: Introduce a wined3d_texture_update_sub_resource() helper.

Alexandre Julliard julliard at winehq.org
Mon Feb 21 16:15:14 CST 2022


Module: wine
Branch: master
Commit: 81068b89d8e37a5fb82fe18432104bb92bb0b384
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=81068b89d8e37a5fb82fe18432104bb92bb0b384

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Sun Feb 20 23:22:23 2022 -0600

wined3d: Introduce a wined3d_texture_update_sub_resource() helper.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 30 ++----------------------------
 dlls/wined3d/texture.c         | 26 ++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |  3 +++
 3 files changed, 31 insertions(+), 28 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 7280739b8b2..f294be29091 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2739,43 +2739,17 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
     const struct wined3d_cs_update_sub_resource *op = data;
     struct wined3d_resource *resource = op->resource;
     const struct wined3d_box *box = &op->box;
-    unsigned int width, height, depth, level;
     struct wined3d_context *context;
-    struct wined3d_texture *texture;
-    struct wined3d_box src_box;
 
     context = context_acquire(cs->c.device, NULL, 0);
 
     if (resource->type == WINED3D_RTYPE_BUFFER)
-    {
         wined3d_buffer_update_sub_resource(buffer_from_resource(resource),
                 context, &op->bo, box->left, box->right - box->left);
-        goto done;
-    }
-
-    texture = wined3d_texture_from_resource(resource);
-
-    level = op->sub_resource_idx % texture->level_count;
-    width = wined3d_texture_get_level_width(texture, level);
-    height = wined3d_texture_get_level_height(texture, level);
-    depth = wined3d_texture_get_level_depth(texture, level);
-
-    /* Only load the sub-resource for partial updates. */
-    if (!box->left && !box->top && !box->front
-            && box->right == width && box->bottom == height && box->back == depth)
-        wined3d_texture_prepare_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
     else
-        wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
-
-    wined3d_box_set(&src_box, 0, 0, box->right - box->left, box->bottom - box->top, 0, box->back - box->front);
-    texture->texture_ops->texture_upload_data(context, &op->bo.addr, texture->resource.format, &src_box,
-            op->row_pitch, op->slice_pitch, texture, op->sub_resource_idx,
-            WINED3D_LOCATION_TEXTURE_RGB, box->left, box->top, box->front);
-
-    wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
-    wined3d_texture_invalidate_location(texture, op->sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
+        wined3d_texture_update_sub_resource(texture_from_resource(resource),
+                op->sub_resource_idx, context, &op->bo, box, op->row_pitch, op->slice_pitch);
 
-done:
     context_release(context);
 
     wined3d_resource_release(resource);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 1323d533eff..3bbdb492998 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4533,6 +4533,32 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
     wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
 }
 
+void wined3d_texture_update_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        struct wined3d_context *context, const struct upload_bo *upload_bo, const struct wined3d_box *box,
+        unsigned int row_pitch, unsigned int slice_pitch)
+{
+    unsigned int level = sub_resource_idx % texture->level_count;
+    unsigned int width = wined3d_texture_get_level_width(texture, level);
+    unsigned int height = wined3d_texture_get_level_height(texture, level);
+    unsigned int depth = wined3d_texture_get_level_depth(texture, level);
+    struct wined3d_box src_box;
+
+    /* Only load the sub-resource for partial updates. */
+    if (!box->left && !box->top && !box->front
+            && box->right == width && box->bottom == height && box->back == depth)
+        wined3d_texture_prepare_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
+    else
+        wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
+
+    wined3d_box_set(&src_box, 0, 0, box->right - box->left, box->bottom - box->top, 0, box->back - box->front);
+    texture->texture_ops->texture_upload_data(context, &upload_bo->addr, texture->resource.format,
+            &src_box, row_pitch, slice_pitch, texture, sub_resource_idx,
+            WINED3D_LOCATION_TEXTURE_RGB, box->left, box->top, box->front);
+
+    wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
+    wined3d_texture_invalidate_location(texture, sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
+}
+
 static void wined3d_texture_no3d_upload_data(struct wined3d_context *context,
         const struct wined3d_const_bo_address *src_bo_addr, const struct wined3d_format *src_format,
         const struct wined3d_box *src_box, unsigned int src_row_pitch, unsigned int src_slice_pitch,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 989fd33d2bf..277d5a94fb0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4643,6 +4643,9 @@ BOOL wined3d_texture_can_use_pbo(const struct wined3d_texture *texture, const st
 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
         HWND window, RECT *rect) DECLSPEC_HIDDEN;
+void wined3d_texture_update_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        struct wined3d_context *context, const struct upload_bo *upload_bo, const struct wined3d_box *box,
+        unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
         unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
         unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;




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