Zebediah Figura : wined3d: Remove the now redundant "locations" parameter from wined3d_texture_get_memory().
Alexandre Julliard
julliard at winehq.org
Thu Feb 24 15:33:40 CST 2022
Module: wine
Branch: master
Commit: 23fbec27223eabc79455073f2bf801d1f96ee1f2
URL: https://source.winehq.org/git/wine.git/?a=commit;h=23fbec27223eabc79455073f2bf801d1f96ee1f2
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Wed Feb 23 20:21:36 2022 -0600
wined3d: Remove the now redundant "locations" parameter from wined3d_texture_get_memory().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 35b41a2f70b..b6908dac891 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -847,8 +847,11 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
}
static void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_bo_address *data, DWORD locations)
+ struct wined3d_bo_address *data)
{
+ struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
+ DWORD locations = sub_resource->locations;
+
TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
texture, sub_resource_idx, data, wined3d_debug_location(locations));
@@ -3227,7 +3230,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
wined3d_texture_set_map_binding(&texture_gl->t, WINED3D_LOCATION_SYSMEM);
}
- wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, sub_resource->locations);
+ wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data);
if (conversion)
{
width = src_box.right - src_box.left;
@@ -4497,8 +4500,7 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
src_level = src_sub_resource_idx % src_texture->level_count;
- wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data,
- src_texture->sub_resources[src_sub_resource_idx].locations);
+ wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data);
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&data),
@@ -5126,7 +5128,7 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
}
level = sub_resource_idx % texture_vk->t.level_count;
- wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, sub_resource->locations);
+ wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data);
wined3d_texture_get_level_box(&texture_vk->t, level, &src_box);
wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch);
wined3d_texture_vk_upload_data(context, wined3d_const_bo_address(&data), texture_vk->t.resource.format,
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