Zebediah Figura : wined3d: Handle DISCARDED and CLEARED locations in wined3d_texture_get_memory().

Alexandre Julliard julliard at winehq.org
Thu Feb 24 15:33:40 CST 2022


Module: wine
Branch: master
Commit: f4e65025b6d3c47aac429a8ea6844c5ba2f7bbcc
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=f4e65025b6d3c47aac429a8ea6844c5ba2f7bbcc

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Wed Feb 23 20:21:38 2022 -0600

wined3d: Handle DISCARDED and CLEARED locations in wined3d_texture_get_memory().

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 22 ++++++++++++++++------
 1 file changed, 16 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 6a11f613732..00146cf32d1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -864,14 +864,24 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
 }
 
 static void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        struct wined3d_bo_address *data)
+        struct wined3d_context *context, struct wined3d_bo_address *data)
 {
     struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
     DWORD locations = sub_resource->locations;
 
-    TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
-            texture, sub_resource_idx, data, wined3d_debug_location(locations));
+    TRACE("texture %p, context %p, sub_resource_idx %u, data %p, locations %s.\n",
+            texture, context, sub_resource_idx, data, wined3d_debug_location(locations));
 
+    if (locations & (WINED3D_LOCATION_DISCARDED | WINED3D_LOCATION_CLEARED))
+    {
+        locations = (wined3d_texture_use_pbo(texture, context->d3d_info) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM);
+        if (!wined3d_texture_load_location(texture, sub_resource_idx, context, locations))
+        {
+            data->buffer_object = 0;
+            data->addr = NULL;
+            return;
+        }
+    }
     if (locations & WINED3D_LOCATION_BUFFER)
     {
         wined3d_texture_get_bo_address(texture, sub_resource_idx, data, WINED3D_LOCATION_BUFFER);
@@ -3247,7 +3257,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
         wined3d_texture_set_map_binding(&texture_gl->t, WINED3D_LOCATION_SYSMEM);
     }
 
-    wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data);
+    wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &context_gl->c, &data);
     if (conversion)
     {
         width = src_box.right - src_box.left;
@@ -4517,7 +4527,7 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
         wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
 
     src_level = src_sub_resource_idx % src_texture->level_count;
-    wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data);
+    wined3d_texture_get_memory(src_texture, src_sub_resource_idx, context, &data);
     wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
 
     dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&data),
@@ -5145,7 +5155,7 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
     }
 
     level = sub_resource_idx % texture_vk->t.level_count;
-    wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data);
+    wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, context, &data);
     wined3d_texture_get_level_box(&texture_vk->t, level, &src_box);
     wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch);
     wined3d_texture_vk_upload_data(context, wined3d_const_bo_address(&data), texture_vk->t.resource.format,




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