Rémi Bernon : windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation.
Alexandre Julliard
julliard at winehq.org
Mon Feb 28 15:50:30 CST 2022
Module: wine
Branch: master
Commit: 46f4975b050038daa61c93d8512654489fddad3b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=46f4975b050038daa61c93d8512654489fddad3b
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Sat Feb 26 18:35:13 2022 +0100
windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation.
And use it to factor all the IVectorView<T> stubs.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/windows.gaming.input/Makefile.in | 3 +-
dlls/windows.gaming.input/controller.c | 134 +---------
dlls/windows.gaming.input/gamepad.c | 133 +---------
dlls/windows.gaming.input/private.h | 2 +
dlls/windows.gaming.input/vector.c | 464 +++++++++++++++++++++++++++++++++
include/windows.foundation.idl | 2 +
include/windows.gaming.input.idl | 2 +
7 files changed, 498 insertions(+), 242 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=46f4975b050038daa61c93d8512654489fddad3b
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