Stefan Dösinger : ddraw/tests: Reduce precision in test_filling_convention.
Alexandre Julliard
julliard at winehq.org
Mon Jan 10 15:59:11 CST 2022
Module: wine
Branch: master
Commit: 9e6a307f099b686bbb1096421791a62090ed9679
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9e6a307f099b686bbb1096421791a62090ed9679
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Jan 10 11:00:46 2022 +0300
ddraw/tests: Reduce precision in test_filling_convention.
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/ddraw/tests/ddraw1.c | 6 ++++--
dlls/ddraw/tests/ddraw2.c | 6 ++++--
dlls/ddraw/tests/ddraw4.c | 6 ++++--
dlls/ddraw/tests/ddraw7.c | 6 ++++--
4 files changed, 16 insertions(+), 8 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 11c14777122..efbecf04c2d 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -14513,8 +14513,10 @@ static void test_filling_convention(void)
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
/* This test data follows the examples in MSDN's
- * "Rasterization Rules (Direct3D 9)" article. */
- static const float eps = 1.0f / 512.0f;
+ * "Rasterization Rules (Direct3D 9)" article.
+ *
+ * See the d3d9 test for a comment about the eps value. */
+ static const float eps = 1.0f / 64.0f;
D3DLVERTEX center_tris[] =
{
/* left */
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 33ad957b644..65ac21d73ad 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -15443,8 +15443,10 @@ static void test_filling_convention(void)
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
/* This test data follows the examples in MSDN's
- * "Rasterization Rules (Direct3D 9)" article. */
- static const float eps = 1.0f / 512.0f;
+ * "Rasterization Rules (Direct3D 9)" article.
+ *
+ * See the d3d9 test for a comment about the eps value. */
+ static const float eps = 1.0f / 64.0f;
D3DLVERTEX center_tris[] =
{
/* left */
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 61828430331..ce2333d93f0 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -18493,8 +18493,10 @@ static void test_filling_convention(void)
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
/* This test data follows the examples in MSDN's
- * "Rasterization Rules (Direct3D 9)" article. */
- static const float eps = 1.0f / 512.0f;
+ * "Rasterization Rules (Direct3D 9)" article.
+ *
+ * See the d3d9 test for a comment about the eps value. */
+ static const float eps = 1.0f / 64.0f;
struct
{
struct vec3 position;
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index fc0f854e125..4cf57bfcfd3 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -18745,8 +18745,10 @@ static void test_filling_convention(void)
D3DVIEWPORT7 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 };
/* This test data follows the examples in MSDN's
- * "Rasterization Rules (Direct3D 9)" article. */
- static const float eps = 1.0f / 512.0f;
+ * "Rasterization Rules (Direct3D 9)" article.
+ *
+ * See the d3d9 test for a comment about the eps value. */
+ static const float eps = 1.0f / 64.0f;
struct
{
struct vec3 position;
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