Andrey Gusev : wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
Alexandre Julliard
julliard at winehq.org
Tue Jan 11 15:45:39 CST 2022
Module: wine
Branch: master
Commit: 76c9fc8a761c9faff72f97ab508a1afcb28eeb12
URL: https://source.winehq.org/git/wine.git/?a=commit;h=76c9fc8a761c9faff72f97ab508a1afcb28eeb12
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Mon Jan 10 18:05:08 2022 +0200
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014).
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader_sm4.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 80564641eab..5afe612da21 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -1460,6 +1460,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
default:
FIXME("Skipping modifier 0x%08x.\n", m);
+ case 0x01:
*modifier = WINED3DSPSM_NONE;
break;
}
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