Zebediah Figura : vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
Alexandre Julliard
julliard at winehq.org
Mon Jan 24 16:14:12 CST 2022
Module: vkd3d
Branch: master
Commit: 4529fbe57f883e88d6185d8d27ebe46fd86977c1
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=4529fbe57f883e88d6185d8d27ebe46fd86977c1
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri Jan 21 22:22:28 2022 +0100
vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 17d5800..e19b204 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1506,7 +1506,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (var->is_uniform)
+ if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT)
{
if (var->is_param)
var->buffer = ctx->params_buffer;
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